Technical Artist (Unity)
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- Argentina
- Permanente
- Tiempo completo
- You will be paid in USD (bi-monthly: every 15th and 30th)
- Paid Time Off in accordance with company policy
- Observance of Holidays per company guidelines
- 100% remote setup with collaboration across European and US time zones
- High ownership in a venture-backed mobile game with global reach
- Direct collaboration with product, art, motion, and engineering
- Opportunity to define systems that improve team velocity long term
- Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions
- Build and maintain reusable prefabs, timelines, state machines, and animation systems
- Ensure motion content is modular and configurable for LiveOps updates
- Profile and optimize animated moments using Unity's built-in tooling
- Make smart tradeoffs to maintain stable performance on mobile devices
- Manage asset loading strategies to support a smooth player experience
- Establish authoring conventions and implementation standards for the team
- Build reusable animation and VFX modules with data-driven tuning hooks
- Enable designers to adjust intensity, duration, and parameters without code changes
- Standardize asset import settings, compression, and shader variants
- Translate motion and art intent into performant runtime systems
- Communicate engine constraints back to creative teams in actionable ways
- Reduce back-and-forth by creating clean handoff processes and documentation
- Write production-quality C# for tooling and runtime systems
- Build editor utilities, validation scripts, and automation helpers
- Use AI tools to accelerate prototyping, documentation, setup, and iteration
- Improve team efficiency through small, practical internal tools
- 5+ years of experience in games with Unity as a primary engine
- Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
- Solid understanding of mobile performance constraints and how to work within them
- Proficiency with core Unity animation and VFX systems
- Strong C# skills for both runtime and editor tooling
- Experience building reusable, scalable systems rather than one-off solutions
- Comfort working in a fast-paced startup environment with shifting priorities
- Experience supporting LiveOps pipelines and scalable content systems
- Familiarity with UGUI or UIToolkit and their performance implications
- Shader optimization experience
- Experience translating After Effects or motion design concepts into real-time Unity implementations
- A portfolio link or examples of shipped Unity work demonstrating real-time animation systems
- A short Loom video (1 to 2 minutes) explaining a performance or pipeline problem you solved in Unity
- Video Introduction - Record an video introduction to showcase your communication skills and work experience
- Role-Specific Assessment - Complete a homework assignment tailored to the position (if applicable)
- Recruitment Interview - Initial screening with our talent team
- Executive Interview - Meet with senior leadership to discuss role alignment
- Client Interview - Final interview with the client team you'd be supporting
- Background & Reference Check - Professional reference verification
- Job Offer - Successful candidates receive a formal offer to join the team